In this scenario you are assigned to infiltrate a group of outlaws to help the
Avernite authorities crack down on smuggling. You must first gain the outlaws'
trust and then locate conclusive evidence of their activities.
This scenario is intended for parties level 15 to 20.
Hints and Tips
There are no special requirements for a party to be able to beat this scenario,
so as long as your party is reasonably balanced you should have no trouble.
However, one key aspect is how blatant you choose to be when collecting evidence
on the brigands. The simplest but hardest method is to just attack and kill them
all, but you can also choose to kill only a few here and there leaving the rest
ignorant of what is going on. Keep in mind that any brigand who sees you doing
something suspicious or openly hostile will warn all of the others with whom he
comes into contact. In particular, since a number of the brigands like to wander
around the hideout from time to time, you have to be careful not to leave too
much evidence of any fights around, or they will carry the news to everyone
they meet.
Lastly, in order to find evidence of smuggling, look around and poke through
everything. This aspect of the scenario is designed to leave the detective work
relatively open-ended.
FAQs
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