SDFs:
0: The Temple
0 0 = 1 party has knelt at altar
0 1 = 1 party has walked through doors into Temple
0 2 = 1 party has entered Hall of Purification
0 3 = 1 party has seen Legare's room
0 4 = 1 Kass has told party to purify
0 5 = 1 party has purified
0 6 = 1 party has seen kitchen
0 7 = 1 party has entered Temple's first room (w/ altar)
0 8 = 1 party has seen garbage area
0 9 = 1 party has talked with Kass (he won't seek them out)
0 10 = 1 party has seen library
0 11 = 1 party has seen incomplete section of Temple
0 12 = 1 party has seen bonfires
0 13 = 1 party has seen prayer rooms
0 14 = 1 party has seen sleeping quarters
0 15 = 1 party has seen room with destroyed wall
0 16 = 1 Kass has told party to go to Bahssikava
0 17 = 1 party has heard about Phaedra from librarian
0 18 = 1 party has eeked at new arrivals greeter
0 19 = 1 party did not eek at new arrivals greeter
0 20 = 1 party has seen empty bookshelves in library
0 21 = 1 party has seen chapter 1 thing
0 22 = 1 Ethass has confided that she doesn't believe in the Prophet
0 23 = 1 party has spoken with Ethass

Kass's mem cells: 0 1 2 24 0 0 4 35 0 9

1: Lost Bahssikava
1 0 = 1 party has seen waterfalls
1 1 = 1 party has seen guardrooms
1 2 = 1 party has entered LB
1 3 = 1 party has seen bodies in LB
1 4 = 1 party has seen lava pools in breeding pools
1 5 = 1 party has seen shrine
1 6 = 1 party has befriended Phaedra
1 7 = 1 Phaedra has warned party about possible attack
1 8 = 1 party has seen Kass in LB 2 party has heard slith history
1 9 = 1 Kass has mentioned Darklings
1 10 = 1 Kass has told party where secret passage is
1 11 = 1 Kass is beginning to tell party history of sliths 2 Kass has told party history of sliths
1 12 = 1 Kass has finished telling party the history of the sliths and will talk normally with them now
1 13 = x party has wounded/killed x giant lizards in nw corner ///// canceled
1 14 = x party has wounded/killed x giant lizards in se corner
1 15 = 1 party has seen chasm with drakes
1 16 = 1 party has looked into pit
1 17 = 1 party has seen Empire emblems inside LB dungeon area
1 18 = 1 party has seen Machrone's room
1 19 = 1 Phaedra has said ancient sliths had cool magic
1 20 = 1 party has seen cave-in near mutant lizards
1 21 = 1 party has seen warning that battle is in LB
1 22 = 1 party has spoken with Phaedra
1 23 = 1 party has heard that Machrone is a journalist
1 24 = 1 party has heard Kass call Machrone a fool

2: Bahssikava Tunnels
2 0 = 1 party has entered tunnels (INIT_STATE has been called)
2 1 = 1 party has seen first bridge
*2 2 = 1 party has been told to prepare for combat
*2 3 = 1 party is going up west path
*2 4 = 1 party is going up east path
*2 5 = 1 party has seen red dragon dialog box
2 6 = 1 party has seen boat
2 7 = 1 party has seen cave-in so can't go up passage
2 8 = 1 party has seen cave with dead expedition
2 9 = 1 party has seen "secret" passage to dead expedition
2 10 = 1 party has seen Legare's cave cave-in
2 11 = 1 party has seen Empire dead body in cave
2 12 = 1 party has seen indeterminate bones
2 13 = 1 party has been attacked by Fire Slimes
2 14 = 1 party has been warned about upcoming battle against self
2 15 = 1 party has begun battle against self 2 party has won it
2 16 = 1 party has been slowed by the magic
2 17 = 1 party has approached altar of hatred
2 18 = 1 party has killed Drake Lord
2 19 = 1 party has received message after defeating Drake Lord and dark altar
2 20 = 1 party has looked around dark altar room

3: Bahssikava Deeps
3 0 = 1 party has seen west broken bridge
3 1 = 1 party has entered deeps (INIT_STATE has been called)
3 2 = 1 party has seen east broken bridge
3 3 = 1 party has seen abandoned drake nest
3 4 = 1 party has seen big old slith buildings
3 5 = 1 party has seen good altar with dead Empire soldiers
3 6 = 1 party is entering second part of Bahssikava Deeps 2 party has entered 2DP
3 7 = 1 party has opened gate
3 8 = 1 party has walked on repaired bridge
3 9 = 1 party has seen/been told that it needs metal triangles
3 10 = 1 party has seen huge gates without having any triangles
3 11 = 1 party has seen triangle near gates out of corner of eyes 2 party has picked up metal triangle
3 12 = 1 party has left BC to BD 2 party has seen third intro to BD
3 13 = 1 party has seen swampy area in BD (to which they will return after BC)
3 14 = 1 Talas has said that party needs six metal triangles
3 15 = 1 party has told Talas that they have all six triangles
3 16 = 1 party has seen engineers in BD
3 17 = 1 party knows who engineers are
3 18 = 1 party has seen hidden passage with garbage

4: Slith History
4 0 = 1
4 1 = 1
4 2 = 1
4 3 = 1
4 4 = 1
4 5 = 1
4 6 = 1
4 7 = 1
4 8 = 1
4 9 = 1
4 10 = 1

5: Lost Bahssikava [2]
5 0 = 1 party has just seen LB battle cut scene 2 party has entered BT again

6: Ancient Bahssikava
6 0 = 1 party has entered AB
6 1 = 1 party has entered slith house
6 2 = 1 party has seen lake
6 3 = 1 party has seen Empire soldier murdered and room disrupted
6 4 = 1 party has washed hands in pool
6 5 = 1 party has entered temple
6 6 = 1 party has received blessing, unlocked door
6 7 = 1 party has seen collapsed tunnel to further Ancient Bahssikava
6 8 = 1 party has seen many dead Empire soldiers outside library
6 9 = num of undead spawned
6 10 = 1 party has been seen, spawner activated 2 spawner destroyed
6 11 = 1 party has taken "blessing" energy elixir
6 12 = 1 party has taken a look around library
6 13 = 1 party is about to hear story of curse 2 party has heard it 3 party has received FG's blessing
6 14 = 1 party has heard story of Ancient Bahssikava from Friendly Ghost
6 15 = 1 Friendly Ghost has told party location of library metal triangle
6 16 = 1 party has seen dead bodies outside temple
6 17 = 1 party has summoned slith avatars in temple
6 18 = 1 party has entered temple
6 19 = 1 Friendly Ghost has told party about catacombs
6 20 = x party has killed x avatars (3 max)
6 21 = 1 Friendly Ghost has told party about cavequake 2 Legare has told about Cataclysm
6 22 = 1 ghost in south has screamed about party
6 23 = 1 party has activated hidden group numero uno
6 24 = 1 FG will let party pass after returning from KG
6 25 = 1 party has received message about altar spawning at distance
6 26 = 1 party has taken metal triangle in library

7: Bahssikava Catacombs
7 0 = 1 party has entered BC
7 1 = 1 party has heard warning not to enter catacombs
7 2 = 1 party has activated runes (now will summon avatars) 2 party has deactivated runes
7 3 = 1 party has seen dead in libraries
7 4 = 1 party has tripped mung demon trap
7 5 = 1 party has entered magical lab, smelt sulfur
7 6 = 1 party has used mind crystal in magical lab
7 7 = 1 party has found that it still can't read in library despite mind crystal
7 8 = 1 party has tripped demon trap in se
7 9 = 1 party has set off summoning altar 2 party has deactivated it
7 10 = 1 party has pulled lever to get blessed halberd
7 11 = 1 party has read book about slith heroes, Calindor vs. Thsss
7 12 = 1 party has taken metal triangle from box in northeast
7 13 = 1 party has seen statue-making room
7 14 = 1 party has seen recent construction (near 5-pointed star)
7 15 = 1 party has unlocked door w/ 5-pointed star
7 16 = 1 party has deactivated security bypass rune (near avatar generator shutoff)
7 17 = 1 party knows password (Sss-Calindor)
7 18 = 1 party has entered avatar generator shutoff room
7 19 = 1 party has activated monsters in avatar generator shutoff room
7 20 = 1 party has activated first trap towards agsr
7 21 = 1 party has activated second trap towards agsr
7 22 = 1 party has activated third trap towards agsr
7 23 = 1 party has seen cave-in in new graves
7 24 = 1 party has seen new graves
7 25 = 1 party has taken metal triangle in nw
7 26 = 1 party has washed hands in blue pool in room with last triangle
7 27 = 1 party has taken last triangle
7 28 = 1 party has seen room with last triangle
7 29 = 1 party has read book about river and water management system

8: Bahssikava Machinery
8 0 = 1 party has entered BM
8 1 = 1 party has been freaked out by vahnatai decor
8 2 = 1 party has been impressed by technology
8 3 = 1 party has seen busted projectors, sources, knows to power doors
8 4 = 1 party has seen incredible central machinery
8 5 = 1 party has seen busted power source that's supposed to power the south source for final door
8 6 = 1 party has seen vahnatai cloaks in storage
8 7 = 1 party has walked through major doors, seen statues
8 8 = 1 party has taken metal triangle
8 9 = 1 party has washed in purple pool 2 then in blue pool 3 then in light blue pool
8 10 = 1 party has stepped up onto the altar platform
8 11 = 1 party is coming up from BM

9: Homeland Guardpost
9 0 = 1 party has entered HG (INIT_STATE called, dialog shown)
9 1 = 1 party has seen crops
9 2 = 1 party has seen bridge
9 3 = 1 party has read Kass's book
9 4 = 1 party has seen shrine
9 5 = 1 party has seen Phaedra and Machrone playing chess
9 6 = 1 party has been given quest to go south
9 7 = 1 south guard is dead
9 8 = 1 party has seen converted garrison
9 9 = 1 party is going south to SR
9 10 = 1 party has told Legare about south way leading to Bahssikava
9 11 = 1 party is cleared to go north
9 12 = 1 party has decided to investigate ghosts in CB 2 party has finished sidequest
9 13 = 1 party is entering from KG through AB then BD 2 party has done so
9 14 = 1 party has asked Legare about going through Bahssikava
9 15 = 1 Phaedra died in HG
9 16 = 1 party has heard that Legare is trying to translate Bahssikavan 2 party has helped him
9 17 = 1 party is trying to do sidequest while Phaedra heals 2 party has changed mind 3 Phaedra has come back
9 18 = 1 Phaedra has joined party at least once
9 19 = 1 party has learned Mass Healing from Silthokh
9 20 = 1 party has learned Fireblast from Silthokh
9 21 = 1 party has learned Divine Retribution from Silthokh
9 22 = 1 party has learned Repel Spirit from Silthokh

10: South River
10 0 = 1 party has entered SR (INIT_STATE called)
10 1 = 1 party is going south to RB
10 2 = 1 party is going south to RB from dark cave
10 3 = 1 party has entered dark cave
10 4 = 1 party is going north to HG
10 5 = 1 party has seen grave in wyrm caves
10 6 = 1 party has found Nimble Band
10 7 = 1 party has seen resting place that was former drake area
10 8 = 1 party has seen herbs on beach
10 9 = 1 party has seen desolation

11: River Bend
11 0 = 1 party has entered RB (INIT_STATE called)
11 1 = 1 party is going north to SR to dark cave
11 6 = 1 party has found vahnatai cloak and Immunity Charm
11 7 = 1 party has seen expanse of dark wyrm-infested plains
11 8 = 1 party has heard hisses of darky wyrm tunnels
11 9 = 1 party has found dead slith near doomguards
11 10 = 1 party is going north to SR
11 11 = 1 Ithik has told party about dragon rest spot
11 12 = 1 Ithik is waiting for party in RB
11 13 = 1 party is going near dragon
11 14 = 1 party has been told that they can wade the river
11 15 = 1 party has heard the doomguards

12: Northern Bahssikava
12 0 = 1 party has entered NB (INIT_STATE)
12 1 = 1 party has seen entrance to chitrach area
12 2 = 1 party has seen temple where chitrachs come in 2 party has stopped up hole (no more chitrachs) 3 party has gotten bracelet reward
12 3 = 1 party has seen complete mess in south
12 4 = 1 party has seen room with mind crystal
12 5 = 1 party has seen collapsed north-bound tunnel to AB
12 6 = 1 party knows that river leads back to Bahssikava
12 7 = 1 party has heard ghost's plea for help from demons
12 8 = 1 party has read sign about the school
12 9 = 1 party hs looked down gaping hole where chitrachs are
12 10 = 1 party has stuffed a box down the gaping hole
12 11 = 1 party has seen intact school
12 12 = 1 party has heard whispering to south
12 13 = 1 party has used mind crystal

13: Central Bahssikava
13 0 = 1 party has entered CB (INIT_STATE)
13 1 = 1 party has seen storage room with crystals
13 2 = 1 party is inside mining area
13 3 = 1 party has been seen by demons
13 4 = 1 party has seen mining center
13 5 = 1 party has seen mass grave in northeast
13 6 = 1 party has freed mining ghosts
13 7 = 1 party has seen room full of broken machines
13 8 = 1 party has seen machine repair diagrams
13 9 = 1 party has seen water processing room
13 10 = 1 party has used control panel to create diversion 2 diversion timer is running 3 diversion timer ran out
13 11 = 1 party has charged into mining room
13 12 = 1 party has used diversion successfully (ghosts turn traitor)
13 13 = x number of haakai killed in mining room
13 14 = 1 party has failed to free mining ghosts
13 15 = 1 party has seen that they can wade river
13 16 = 1 party has told mining ghost that he is free
13 17 = 1 party has killed all the haakai in the central mine

14: Western Bahssikava
14 0 = 1 party has entered WB (INIT_STATE)
14 1 = 1 party has stepped right outside doors to room 2 party has stepped inside
14 2 = 1 party has seen torture room
14 3 = 1 party has understood Ithik 2 party has talked to him but not understood him
14 4 = 1 party has told Ithik who they are
14 5 = 1 Ithik has told party partial story
14 6 = 1 party has seen tavern
14 7 = 1 party has seen first room like Bahssikavans but for different use
14 8 = 1 party has opened door to hot room with one power crystal
14 9 = 1 party has approached power crystal
14 10 = 1 party has used power crystal
14 11 = 1 party has used power crystal successfully, reducing NK's power
14 12 = 1 party has declined to help imps 2 party has volunteered to help 3 party is right outside mine
14 13 = 1 party has seen boat taking crystals back and forth
14 14 = 1 party has seen outside of soul prison chamber
14 15 = 1 party has seen inside of soul prison chamber
14 16 = access -- solution is 3, init is 1
14 17 = authorization -- solution is 2, init is 1
14 18 = security -- solution is 1, init is 3
14 19 = power -- solution is 2, init is 1
14 20 = safety -- solution is 1, init is 1
14 21 = 1 party has solved control panels puzzle
14 22 = 1 party has entered temple to north of soul prison
14 23 = 1 party has seen paintings in temple
14 24 = 1 party has received Bahssikavan Spear
14 25 = 1 party has washed hands in pool
14 26 = 1 party has seen old broken house in northeast
14 27 = 1 party has seen caved-in area north of house
14 28 = 1 party has seen beach
14 29 = 1 party has released Ithik
214 0 = 1 party has freed imps
214 1 = 1 party has heard sound of mine in northwest
214 2 = x party has killed x demons in mine (4 max)
214 3 = 1 party has been told that wall to get to haakai's room is illusion
214 4 = 1 party has heard growling coming from haakai room
214 5 = 1 party has seen room filled with raw crystals

15: Khar-Grav
15 0 = 1 party has entered KG (INIT_STATE)
15 1 = 1 party has been warned about patrolling demons
15 2 = 1 party has entered house, felt protective magic
15 3 = 1 party has seen runes (source of prot magic)
15 4 = 1 party has read journal entry in south house 2 party has understood it well
15 5 = 1 party has entered high-class house in northern passage
15 6 = 1 party has read diary entry in north house 2 party has understood it well
15 7 = 1 party has seen exploded room
15 8 = 1 party has taken Firewalker Band from hidden corpse
15 9 = 1 party has washed in purple pool 2 in dark blue 3 in light blue (and has come in from darkness)
15 10 = 1 party has seen damaged wall in back of temple
15 11 = 1 party has seen Nolagh-Khar's palace
15 12 = 1 party has seen library
15 13 = 1 party has learned Arcane Summon out of library
15 14 = 1 party has entered NK's chambers
15 15 = 1 party has opened door to NK's chambers
15 16 = 1 party has approached NK's throne room
15 17 = 1 party Hidden Ghost has told party how to attack mine
15 18 = 1 party has seen demon bedrooms
15 19 = 1 party has taken item from corpse in secret passage from bedrooms
15 20 = 1 ghost reinforcements have arrived (or not) in the final fight
15 21 = 1 party has slain Nolagh-Khar
15 22 = 1 party has finished sidequest with Ithik in party
15 23 = 1 party is going into AB 2 party has gone into AB 3 party has talked to FG
15 24 = 1 party has deactivated the status-causer
15 25 = 1 party has told hidden ghost that they have freed mining ghosts
15 26 = 1 party has seen inside of nice house in southwest
15 27 = 1 party has seen Nothass
15 28 = 1 party has talked with Nothass completely
15 29 = 1 party has heard Phaedra say that Cataclysm was at same time as Grah-Hoth summoning

16: Under Khar-Grav
16 0 = 1 party has entered UK (INIT_STATE)
16 1 = 1 party has seen gates puzzle
16 2 = 1 party has solved gates puzzle
16 3 = 1 party has seen really really hot lava
16 4 = 1 which party member is in the lava puzzle
16 5 = 1 party has unlocked door in northwest
16 6 = 1 party has seen heated crystal maze
16 7 = 1 party is inside heated crystal maze
16 8 = 1 party has seen movable projector
16 9 = 1 party has shut down nw projector
16 10 = 1 party has shut down sw projector
16 11 = 1 party has shut down se projector (currently done on town entry)
16 12 = 1 party has shut down main projector

17: Small Basement
17 0 = 1 party has entered SB (INIT_STATE)
17 1 = 1 party is going to hear Voss's story 2 party has heard it
17 2 = 1 party has received Ithik's cloak

18: North River
18 0 = 1 party has entered NR (INIT_STATE)
18 1 = 1 party has seen uneven ground up the hill
18 2 = 1 party has seen hot lava room
18 3 = 1 party has seen golem experiment room
18 4 = 1 party has seen golem creation room
18 5 = 1 party has seen golems in fields room
18 6 = 1 party has seen self-destructing golems
18 7 = 1 party has seen meeting room
18 8 = 1 party has seen map
18 9 = 1 party has seen cave-in in sw corner
18 10 = 1 party has seen bonfire room
18 11 = 1 party has seen waiting room
18 12 = 1 party has seen non-descript cave wall
18 13 = 1 party has heard Demon Golem shouting
18 14 = 1 party has stepped through secret passage in non-descript wall
18 15 = 1 party has killed Demon Golem
18 16 = 1 party has seen Demon Golem's office
18 17 = 1 party has found Ithik's note or heard about secret passage from Ithik in MG1
18 18 = 1 party has used secret passage to rest
18 19 = 1 party has seen room filled with golem parts

19: Mount Galthax (L1)
19 0 = 1 party has entered MG1 (INIT_STATE)
19 1 = 1 party has found secret passage from Demon Golem's rooms
19 2 = 1 party has seen map room
19 3 = 1 party has seen destroyed altars
19 4 = 1 party has seen model of Vasskolis
19 5 = 1 party has seen that they can step down onto map
19 6 = 1 party has seen Ithik
19 7 = 1 party has seen cliff edge
19 8 = 1 party has looked over cliff edge, seen Vasskolis
19 9 = 1 party has seen dragon nest
19 10 = 1 Ithik has told party about Vasskolis a little
19 11 = 1 Ithik has told party about dragon and how to kill him
19 12 = 1 party has killed Zapper
19 13 = 1 party has killed Zapper Lord (Type 149) Dargenloth
19 14 = 1 party met Ithik in MG1 but couldn't talk to him
19 15 = 1 party has freed Ice Golem in central room
19 16 = 1 party got Quickness Gauntlets

20: Mount Galthax (L2)
20 0 = 1 party has entered MG2 (INIT_STATE)
20 1 = 1 party has seen food storage room
20 2 = 1 party has seen large room with pool
20 3 = 1 party has seen gross bones room
20 4 = 1 Experimental Lich has told party to rub out red rune 2 party has rubbed out red rune
20 5 = 1 party has triggered first hidden group
20 6 = 1 party has triggered second hidden group
20 7 = 1 party has seen evil nasty runes
20 8 = 1 party has seen waterfall into river
20 9 = 1 party has seen double skeleton warriors casting spell
20 10 = 1 party has heard noise on other side of door
20 11 = x party has killed x spirits 4 party has looked around room after fight
20 12 = 1 party has figured out that the rooms are an undead factory
20 13 = 1 party has killed Flamer
20 14 = 1 party has killed one Field Shooter 2 party has killed both
20 15 = 1 party has killed Flamer 2
20 16 = 1 party has placed first set of undead
20 17 = 1 party has placed second set
20 18 = 1 party has placed specter
20 19 = 1 party has seen undead working behind barriers in pretty room
20 20 = 1 party has freed Blade Golem in northeast room
20 21 = 1 party has freed Blade Golem in south room
20 22 = 1 party has freed Jewelled Golem in west room
20 23 = 1 party has successfully destroyed undead factory

21: Mount Galthax (L3)
21 0 = 1 party has entered MG3 (INIT_STATE)
21 1 = 1 party has triggered dragon cut scene
21 2 = 1 party has seen gates to outside
21 3 = 1 party has entered dragon temple
21 4 = 1 party has killed Healer
21 5 = 1 party has killed Flamer
21 6 = 1 party has been discovered by the dragon
21 7 = 1 party has been warned that it won't be let out
21 8 = 1 party has begun to fight Galthrax
21 9 = 1 party has talked with dragon
21 10 = 1 party has been warned not to go back to the fields
21 11 = 1 party has killed Galthrax
21 12 = 1 party has found secret passage out
21 13 = 1 party has killed Galthrax with Ithik still alive
21 14 = 1 party killed Galthrax with Ithik dead
21 15 = 1 party killed Galthrax with Ithik not present at all
21 16 = 1 party has been told to look for passwall
21 17 = 1 party has heard noise in room
21 18 = 1 party has freed Fire Golem in east room
21 19 = 1 party has been told that north gate in Vishanth's room will open
21 20 = 1 party has been warned about undead in western guard room
21 21 = 1 party has been warned about undead in eastern guard room from south
21 22 = 1 party has been warned about undead in eastern guard room from east

110 0 = 1 party has seen devastation between Temple and Bahssikava

250 0 = 1 party has humans, 2 nephils, 3 humans and nephils, 4 sliths, 5 sliths and humans, 6 sliths and nephils, 7 all three
250 1 = x party has x members
250 2 = x party knows ancient slith language x well
250 3 = 1 party accepted going farther with the Prophet's followers 2 party declined
250 4 = 1 Phaedra died in sidequest 2 she has been returned to the Guardpost
250 5 = 1 Phaedra died in Mount Galthrax 2 she has been returned to the Guardpost
250 6 = 1 Ithik died in sidequest
250 7 = 1 party has lied to a golem about why they're there 2 has told truth
250 8 = x cut scene speed (3 is default)
250 9 = 1 player has chosen to skip the cut scenes

251 0 = x party has x humans
251 2 = x party has x nephils
251 3 = x party has x sliths