// Search-Block v1.0.0
// searchblock.txt (variant of specobj.txt)
// by Kelandon (tomwatts@berkeley.edu)
// 
// Exactly the same as specobj, but walking into the terrain also triggers the
// script.

// Memory Cells - 
//   0 - Number of a state in the town script. This is the state that is called when the item is used.
//   1,2 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,
//     is the given flag is non-zero, nothing happens when the object is used.

beginterrainscript; 

variables;

body;

beginstate INIT_STATE;

	break;

beginstate START_STATE;
break;

beginstate SEARCH_STATE;
	if ((get_memory_cell(1) > 0) || (get_memory_cell(2) > 0)) 
		if (get_flag(get_memory_cell(1),get_memory_cell(2)) > 0) {
			print_str_color("You can't do anything with this anymore.",2);
			end();
			}
	
	run_town_script(get_memory_cell(0));
break;
	
beginstate BLOCK_MOVE_STATE;
	if ((get_memory_cell(1) > 0) || (get_memory_cell(2) > 0)) 
		if (get_flag(get_memory_cell(1),get_memory_cell(2)) > 0)
			end();
		
	run_town_script(get_memory_cell(0));
break;
