// nullmonst.txt
// This is a creature that just sits still and never does anything.
// Useful for things that are bound or just generally useless.

begincreaturescript;

variables;

short i,target;

body;

beginstate INIT_STATE;
	set_mobility(ME,0);
	set_level(ME,1);
	break;

beginstate DEAD_STATE;
break;

beginstate START_STATE; 
	set_state(START_STATE);
break;

beginstate 3; // attacking
	set_state(START_STATE);
break;

beginstate TALKING_STATE;
	print_str("Talking: It doesn't respond.");
break;