begintownscript;

variables;

body;

beginstate INIT_STATE;
	set_flag(2,8,1);
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
	if(get_flag(3,1)==0) {
		message_dialog("This tunnel is lit by torches on the walls. You wonder who put them there.","");
		set_flag(3,1,1);
	}
break;

beginstate 11;
	if(get_flag(3,2)==0){
		message_dialog("The tunnel widens into a slightly circular chamber. At the center, floating in a small pond, is a large rubber duck.","");
		set_flag(3,2,1);
	}
break;

beginstate 12;
	if (get_flag(3,5) == 0) {
		message_dialog("Some invisible force will not let you pass.","");
		block_entry(1);
	}
break;

beginstate 13;
	move_to_new_town(1,36,32);
break;