EMBERS OF REBELLION JUDGING
Gizmo
Positives:
+The storyline is nice and well executed. It was shorter then I expected
and it left me wanting more. It may have even been too short.
+I loved the rubble as containers concept and appreciated that not all the
rubble was searchable. It added to the game without making it too tedious.
+Cut scenes were implemented well throughout the scenario. None were
overtly long, which I’ve come to prefer.
+Grammar, spelling, and wording were very good. I didn’t notice anything
out of place.
+The combat with a level 15 HLPM party (as suggested) is still challenging
yet not overtly so.
+Being forced (see negatives) to replay the game; I was able to appreciate
the random choosing of one of my characters to get mad at the mayor in the
cut scene. That was neat.
Negatives:
-I was a bit disappointed to find no one too sell my excess goods to.
I
thought if anyone, one of the merchants by the bridge should have been
buying. So tons of earned (ok, so some of it was stolen) loot got lost
to
the abyss and I don’t like to waste anything.
-I found two minor bugs in the game that taake away from its pristine charm.
Iracos comes back to the fire upon my departure and reentry of town after
he
’s said he’s going to leave and not come back. And oddly, the terrain
of
the destroyed city showed up in the outdoor combat with the Arenai
surrounded by grass.
-I found one fatal bug. When given thhe choice to row West or East,
I chose
to get out of the boat and save my game so I could experience both ways.
The script to row West or East was not called again when I stepped on the
boat the second (or third, fourth,…nth) time. Since I had gotten out to save
my game there was no going back. On the bright side, I have a save
of the
game right where the bug occurs if the author wants to look at it.
Overall:
It was a fun play. I enjoyed myself even when I had to start over.
There
were a couple of other choices that I got to change along the way, too.
Rating: 8.2
Lazarus
It's hard to improve on DoK (at least in the way of visual
presentation) but Ephesos has certainly topped himself here. The scenario
looks great; it lacks a distinctive town like the Sanctuary or the Emerald
Mountain, but is all around the best looking in my opinion (the bridge is
just awesome.) Oh, and this time the plot is good too! Well it could be improved
a bit (Who the hell is this villain? I don't remember him ever really explaining
why he wants to destroy everybody) but there was no goodwill mission so I
can't complain too much :P . It was a bit short as well, though it does make
for a fast paced scenario.
Rating: 7.9
Thuryl
Does a good job of including some interesting quests that don't require
combat. The plot has potential, but suffers a little from the fact that the
scenario is so short; the ending didn't seem to resolve much and felt a little
unsatisfying as a result. The final battle seemed unbalanced compared to
the rest of the combat -- while my party dealt with the earlier fights with
little difficulty, my fighter had about a 30% hit rate against Joshua and
nobody else could do much to him since he was invisible. Overall, this scenario
is nice enough but a little lacking in substance.
Rating: 7.8