COMMENTS BY THURYL
Echoes: Renegade
Combat was consistent in difficulty and required a fair range of tactics,
but felt a little too random; some of the later bosses could wipe out the
party in a single round if they happened to use the right combination of
attacks. Item and spell rewards weren't manifestly excessive, which was a
pleasant surprise for a TM scenario. The plot holds together well enough
at first glance, which is good enough for the scenario's purposes. Unfortunately
this was probably the buggiest of the four scenarios I judged. Outdoor encounters
sometimes reappeared when they weren't supposed to. Nature Lore behaves weirdly
(checking a single PC's skill instead of the whole party); this was apparently
an intentional decision on the designer's part, but it's a dubious one at
best and should have at least been mentioned in the documentation, since
it's a departure from BoA's explicit recommendations on how to distribute
NL. The final boss fight was good in terms of tactics and challenge, but
had a serious bug which forced several reloads. I'd probably raise my score
significantly if the bugs were fixed. As it is, though, it's an 8.1.
Rating: 8.1
Embers of Rebellion
Does a good job of including some interesting quests that don't require combat.
The plot has potential, but suffers a little from the fact that the scenario
is so short; the ending didn't seem to resolve much and felt a little unsatisfying
as a result. The final battle seemed unbalanced compared to the rest of the
combat -- while my party dealt with the earlier fights with little difficulty,
my fighter had about a 30% hit rate against Joshua and nobody else could
do much to him since he was invisible. Overall, this scenario is nice enough
but a little lacking in substance.
Rating: 7.8
Exodus
Has a few bugs, but less buggy than E:R or RA, which is pretty impressive
given its size. The plot is serviceable if a little overwrought at times,
and the scenario manages to strike a decent balance between the main plot
and sidequests. Combat doesn't require a particularly broad range of tactics
(with the exception of a handful of melee-immune enemies and a couple of
gimmick bosses), and gets rather easy toward the end as super-powered items
and special spells become available, but hey, how many chances does one get
to legitimately tool around with a level-100 party in a decent scenario?
Rating: 8.7
Rats Aplenty
Has some very funny moments and well-written dialogue (although
the humour is a little hit-and-miss; the blacksmith seemed a bit over the
top to me). The contrast between the fletcher who couldn't talk and the leatherworker
who wouldn't shut up in the same building was amusing in a surprisingly subtle
way. Gets more serious toward the end, although the seriousness is a little
undercut by the fact that you're still dealing with a bunch of talking rats.
The Duffeldorf Manor sequence was fun but the quests associated with it were
somewhat buggy. Combat is a little uneven in difficulty; it's possible to
stumble into very difficult fights outdoors early on, but the final battle
is relatively trivial. (Unlimited training in Blademaster for 500 gold per
point is a bit much for a beginner-level scenario, too.)
Rating: 8.5