Adapted from my article "Basilisks are your Friend" at the Lyceum's Designer's Forum. Author: Skyle - clarkj@oit.edu Used in: None Created: 24 September 1999 Why not use Basilisks in your scenario? Hostile spell casters with a mage level of at least 4 can also Simulcrum Basilisks via Place a Monster special spells. Using Stareye's model of Special Spells, just do this: 1 Stuff Done Equal? - 1:9, 1A= 1 goto 5 Play a Sound - 1A= 25 Cast mage spell Display Small Message - "XXXX casts Simulcrum"," Basilisk summoned." or " Ur-Basilisk summoned." Random Number? - < 1A= 50 goto 2, else jump to 3 2 Random Number? - < 1A= 50 goto 2a, else jump to 2b 2a Place a Monster - 1A= X1, 1B= Y1, 2A= 103 or 104, 2B= 1 force, jump to 4 2b Place a Monster - 1A= X2, 1B= Y2, 2A= 103 or 104, 2B= 1 force, jump to 4 3 Random Number? - < 1A= 50 goto 3a, else jump to 3b 3a Place a Monster - 1A= X3, 1B= Y3, 2A= 103 or 104, 2B= 1 force, jump to 4 3b Place a Monster - 1A= X4, 1B= Y4, 2A= 103 or 104, 2B= 1 force, jump to 4 4 Start General Timer - 1A= 4 moves, goto 1, -1 5 Start General Timer - 1A= 4 moves, goto 6, -1 6 Destroy Monster - 1A= 103 or 104 [Caster's life SDF is 1,9 (0 alive, 1 dead), Select 4 X,Y coordinates to place the monster - keep it within 4 spaces of the caster's likely location, in the default scenario monster listing 103 is a Basilisk and 104 is an Ur-Basilisk]. Note: Unless the party is trapped in that room, you'll want to insert a cut-off Stuff Done Equal? to call special node 5 (above) so the caster both stops summoning monsters and the summoned ones disappear. Thus, as long at that caster is alive, every 4 rounds a Basilisk or Ur-Basilisk will appear in one of 4 equally random locations. Once the caster is dead, then all Basilisks or Ur-Basilisks (including the party's) are destroyed after 4 rounds (i.e. they disappear as any summoned monster does). Basilisks are a very effective combat tactic. Make it available to the hostile spell casters too. Note1, if the Basilisk and Ur-Basilisk are Important monsters in your scenario then you can't justify having a hostile spell caster Simulcrum them (because the party's mages can't Capture Soul them). Note2, the Blades engine only allows so many monsters in a town (both placed and summoned), thus the game may cause problems by placing these extra monsters.