Beta testing style and experience by Jamie "Skyle" Clark I play Blades of Exile mainly on a Windows 95 Cyrix 120 Mhz computer, but I also have a Windows 98 SE AMD 433 Mhz computer. Thus I cannot provide much Macintosh help (such as creating graphical meg resource files or saved game files). My main testing strengths are at the technical and tactical level; solving complex logic puzzles and long dialogues are not my forte. I look closely at spelling, grammar usage, and how space is used (I dislike large towns with underused space or that could fit into medium towns). Combat is not too difficult for me, but there is always a twist. Over time, I have lost some patience and it is hard for me to observe the subtle aspects of some logic puzzles. Recently, it has been hard for me to follow through on npc dialogue response clues. Beta tester for: Tony Wilsdon's The Wreck of the Slug Leon Lin's The Magnificent Six Leon Lin's Rubacus Stareye's Spy's Quest (credited as the co-writer of the readme file) Ben Frank's Trouble in Mendor Drizzt's The Forsaken Brett Bixler's The Hut of Baba Yaga (partially tested) Stareye's At the Gallows (Chapters 1-5, beginning of 6) Drizzt's The Shadow of the Stranger Provided many suggestions and feedback on: Ben Frank's Slavers of Pardes Valley Brett Bixler's Quests of the Spheres (version 1.04 contained many) Brett Bixler's Destiny of the Spheres (version 1.01 contained many) Drizzt's Brotherhood of the Hand (see its history, version 1.40) Ryan Phelps' Chains and Zankozzie's Big Mistake