Complex combat (F and party vs H then F vs party) Author: Leon Lin - leonlin@ix.netcom.com Used in: Rubacus (a simpler version was in The Magnificient Six) Compiled: 25 October 1998, version 1.01 Use: Party aids one side in outdoor combat, but then the friendly monsters turn against the party. Setup: SDF A:B for the one time display dialoguer, SDF C:D to check hostility towards the party, Special Encounters 1 (F vs H) and 2 (H). Item I and/or gold G to give after defeating both encounter groups 1 and 2. Sequence: 1 Display Dialog (Monster pic) - SDF= A:B, 1A= 3 No goto 10, 2A= 2 Yes goto 2, -1 Text describing combat, do you aid in the fight? 2 One-Time Place Outdoor Enc. - 'entering combat', SDF= -1:-1, SpecEnc 1A= 1, -1 Hostile and friendly monsters in encounter 1 PWins= goto 3, PFlees=-1 3 Give Item - SDF=-1:-1, 1A= I item, 1B= G gold Killed the hostile monsters text and any items or gold found Stuff Done Equal? - SDF= C:D, = 1A= 1 goto 8, else jump to 5 5 Display Dialog (Monster pic) - SDF= -1:-1, 1A= 3 No, goto 6, 2A= 2 Yes, goto 7, -1 After combat decision, demand a reward? 6 Display Message - No demand for a reward, -1 7 One-Time Place Outdoor Enc. - SDF= -1:-1, SpecEnc 1A=2, -1 Hostiles encounter 2 PWins= goto 9, PFlees=-1 Text describing entering combat (no reward) 8 One-Time Place Outdoor Enc. - SDF= -1:-1, SpecEnc 1A=2, -1 Hostiles encounter 2 PWins= goto 9, PFlees=-1 Text describing entering combat (friendly monsters are now hostile) 9 Give Item - SDF=-1:-1, 1A= I item, 1B= G gold, -1 Killed the ex-friendly monster text and any items or gold found 10 Display Message - 'Avoid combat', -1 What it does: Via a one-time display dialogue, the party has a choice to enter combat - if so they fight, if not, the combat encounter goes away. If they fight and win encounter (1), the friendly monsters check to see if they are hostile towards the party, if so the party enters encounter (2) with them. Else, the party can demand a reward from the friendly monsters. If they party demands a reward, the party enters encounter (2) with them, if not, the sequence ends. If they win encounter (2) they get that encounter's reward. v 1.01 Slight modification by giving item or gold after defeating the first encounter