Regenerating monsters Author: Chris "Drizzt" Risberg - risberg@aol.com Used in: The Forsaken Posted: 20 October 1999 Use: As a logical puzzle (or combat - the Lorax), the same monster has to be killed so many times before another event happens. As Drizzt says, its not real complicated, but the variations are almost endless. Setup: The regenerating monster is type 200 with the monster ability of Death Calls Scenario Special (100 in this case). SDF 1,0 controls the regenerating process (if 1 it stops). Select three places for the regenerated monsters to appear - X1,Y1, X2,Y2, and X3,Y3. Scenario node sequence: 100 Stuff Done Equal? - 1,0, 1A= 1 goto 109 101 Play a Sound - 1A= 25 Cast mage spell (or whatever sound you like) 102 Display Small Message - "Another XXXXX appears." 103 Random Number? - < 1A= 33 goto 104, else jump to 105 104 Place a Monster - 1A= X1, 1B= Y1, 2A= 200, 2B= 1 force, jump to 108 105 Random Number? - < 1A= 50 goto 106, else jump to 107 106 Place a Monster - 1A= X2, 1B= Y2, 2A= 200, 2B= 1 force, jump to 108 107 Place a Monster - 1A= X3, 1B= Y3, 2A= 200, 2B= 1 force, jump to 108 108 One Time Text Message - "As soon as you kill the XXXXX, another appears in the room to take its place. This could be a long battle.", -1 109 One Time Text Message - "This time, when the XXXXX dies, nothing happens.", -1 What it does: When one of these creatures, monster #200, is killed, a new one is placed in equally weighted random locations X1,Y1, X2,Y2, or X3,Y3. This could go on indefinately, until SDF 1,0 is set to 1, then the creature will simply die and won't be replaced. There are many ways the SDF could be set, like killing a certain boss creature (whose life SDF (SDF 1,0) is set to 1), using a special item, after a town timer expires, going through a certain passage, etc. Submitted by Drizzt Some editing by Skyle