Scenario Creation | |
Quick Links* Official Message Boards* The Lyceum's Message Board Site Links* BOE Scenario Links* The Exile Community * Scenario Creation Scenario basics Spiderweb Software resources Sources of ideas Utility scenarios Helpful text files Graphical libraries Special node sequences Other useful links Beta testing Similar games * Skyle's 5 PC Party * Main page * Site Map |
Making a scenario is a long and demanding task, but the rewards of appreciative e-mails and a sense of accomplishment make it well worth it. Besides, aren't you getting tired of your party getting beat-up by sadistic designers? It's your turn! There are several steps involved. First is understanding the BOE Scenario Editor and its limits. A good storyline provides the framework for the scenario and its features (such as graphics and special node sequences). The Blades of Exile Community provides a lot of assistance - resources, forum discussions, and beta testing. Finally, games similar to BOE are listed. Scenario basicsA Walkthrough for Basic Scenario Creation (RTF, 38k zipped) presents material derived and copied from the BOE Scenario Editor Help file into a more organized outline. The Special Nodes Reference (RTF, 24k zipped) lists the special nodes and some special node sequences (derived from the BOE Scenario Editor Help file). It should be used with the above walkthrough file. Optional - The BOE Scenario Editor Manual (RTF, 67k zipped) is the complete and unedited BOE Scenario Editor Help file. Spiderweb Software resourcesSpiderweb Software has a Scenario Workshop with user written Articles and examples and Utilities (such as scenarios and other files). Download the first 50 articles (text, 96k zipped) that I compiled from their site. Their user's questions answered (UQA) page is listed by date submitted (here is the compiled UQA text file, current to 11/6/01). Some of the UQA have been sorted by topic - Scenario Editor Questions and Non-technical Questions. |
Sources of ideas for BOE scenariosDave Wilkerson wrote Creating Your Adventure: Part 1- Plotline for the Amethyst Circle, The International Roleplaying Guild ezine. It is a nice overview. There are many Role Playing Games (RPG) available - both the traditional rule-book and paper and computer (CRPG). Consider adapting the ideas, concepts, plots, etc. from the many RPGs available to BOE. Spend some quality time at The RPG Consortium, RPG Host, and RPG Network. I have enjoyed many hours playing Advanced Dungeons & Dragons (AD&D) - in fact Skyle and Jared are the BOE equivalents of my AD&D Ranger and
Fighter/thief. An AD&D module is similar to a small BOE scenario and an AD&D campaign would be like a large BOE scenario.
Go to the Wizards of the Coast Dungeons & Dragons page for more information. Akhronath provided these links of Tolkien's works: The Grey Havens, "The Ultimate J.R.R. Tolkien Resource Web Page." Take a break at The Tolkien Sarcasm Page. Make maps to help design the scenario and to showcase it a little. Several programs allow you, the designer,
to make nice quality maps of the towns and outdoors. Annotate printed copies to help design the actual BOE maps
and to place the towns and dungeons. Also, consider making a player's version of the scenario map - this allows
a player to add details to the map as he progresses through the scenario. Here are a few general information sites with nice content that may provide some ideas (for names, plots, etc): Stronghold's site will soon have history links about Castles and likely the medieval period. |
Utility scenariosOne of the following bladbase scenario files should be used when creating a scenario in BOE's scenario editor (these files contain supporting documentation). The other scenario files are mainly towns with no npc personalities. See also Stareye's list of Free towns (Geocities). |
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Scenario | Size | Author and Description |
Bladbase v 1.01 | 33k | Jeff Vogel, keeper of Exile. The official scenario source file. |
Alternative Bladbase v 1.30 | 42k |
Skyle. The above file with many changes, corrections, and additions. |
Black Crag Fortress | 26k | Jonathan Pelloth. Exile III's Black Crag Fortress (password is 666). |
Fandore | 37k | Skyle. A three level town (with a logic puzzle) and a two level house. |
High Level Party Maker | 26k | Tarl Kudrick. A very popular party builder (bundled with some scenarios). |
The Nexus | 27k | Skyle. Play with Affect Party specials. A town with the BOE sounds. |
The Tower of the Magi | 24k | Skyle. A two level tower with a similar layout of the classic Exile ToM. |
The Tower of Magi | 51k | Stareye. Another ToM (it has 4 Spy's Quest towns, password is 17248). |
Helpful text filesLists of names: 500 names compiled by Aceron and
1000 names compiled by Zaloopa Graphical librariesA scenario can have custom graphics for terrain, items, and monsters. Their use can support the storyline and enhance the
playing experience. Two sites have large graphical libraries: Special node sequencesDoors (2) - place specials on the doors and avoid using Impassible doors Other useful linksThe Lyceum's Designer's forum, created by Alcritas, contains many informative articles. Brett Bixler's site contains a BOE Scenario Rubric that describes many elements of a well-rounded scenario. His site contains his graphic archive, a list of town services, a graphical flowchart of some of his special node sequences, and images of the default Terrain Types (to aid in selecting terrain types for special node sequences). Drizzt's site has a Scenario Design Resources section. Roger Moore has created an excellent Java program, Scenario Dump, that creates a text file listing special nodes, dialogue, spell placements, and other useful information. It readily works for the Macintosh (OS 7.6.1 or higher), but there are instructions for Windows users (it does not readily with with its java system). The Graph Paper Printer is a Windows shareware program ($20) with a 7 day trial period. Beta testingOnce a scenario is completed, the designer has several tasks to do to ensure the scenario provides a positive playing experience for BOE players. First is a spelling and grammar check, which can be done by using the scenario editor's scenario dump feature and a word processor (one that checks spelling and grammar usage on the resultant text file). The next step is playtesting it - many times - to ensure the graphics, monsters and npcs, and special nodes complement the scenario's plot. This is an iterative process to fine tune the scenario. Next, beta testers should be selected to look for town design flaws, special node bugs, plot problems, and the balance between plot, combat, and logic puzzles. They will also offer suggestions to help improve these many aspects. Other observations they make, based on their playing style, are also valuable. The scenario/beta testing checklist has important scenario aspects. My beta testing experience briefly describes my testing style and lists the scenarios I have beta tested and those I have offered significant feedback on. Similar gamesFinally, other games can offer ideas for Blades of Exile scenarios or perhaps be influenced by the gameplay elements of BOE.
The known games similar to Blades of Exile (team of player characters and an included game editor) are: |